Post has published by Francesco Borzì

Server rates

  • All rates are 1x according to the original game version 3.3.5a (WOTLK) unless otherwise specified on this page
  • Please note that the 3.3.5a 1x exp rate is slightly faster than WoW Classic 1x
  • Battlegrounds XP is boosted

Custom Commands

  • .carboncopy      The CarbonCopy module can copy your characters. Before levelling past a bracket, you can use it to enjoy the range again later. See for details.
  • .raf    Serves to retrieve info about Recruit-a-Friend and also to summon your recruit.
  • .xp on/off      Turns your XP gains on or off anytime at no cost.
  • .beta activate      Allows progression past the “stable” level cap
  • .lla queue      to queue for Low-Level-Arena skirmish
  • .rbg queue     to  queue for Random Battleground (available at level 60)

Custom Changes

We offer a blizzard-like flavoured gaming experience with a minimal amount of customisations that are only aimed to improve the quality of life of the players or aid with progression related issues.

  • Free talent reset. Dual specialisation currently costs 800g.
  • Cross-Faction: Everything apart from Faction related NPCs, e.g. in main cities is cross-faction.
  • Portals in all major cities to other major cities
  • Tuned Raids: Currently the following raids have increased boss and boss adds health increase, increase damage taken by the player and reduced healing and absorption done by the player:
    • Molten Core
    • Onyxia’s Lair
    • Blackwing Lair
    • Zul’Gurub (includes trash hp increase)
  • Raid Sizes:
    • Molten Core: 25 players
    • Onyxia’s Lair: 25 players
    • Blackwing Lair: 25 players
    • Zul’Gurub: 20 players
  • Onyxia (60): We down-scaled Onyxia (80) as a level 60 encounter. To enter you require a Drakefire Amulet. The Alliance quest chain starts at Dragonkin Menace and the Horde quest chain starts at Warlord’s Command.
  • Molten Core: To  summon Majordomo Executus players will have to douse the runes located near each of the bosses. Duke Hydraxis in Azshara may be able to help you out.
  • Lord Kazzak: (world boss) is spawned.
  • All world bosses: Increased HP, Increased damage done to the player, reduced healing effects. World bosses spawn every 30 minute. Per world boss a player has a 3 day loot-lockout. Players will be phased with their raid when engaging a world boss.
  • Glyphs: All currently non-obtainable glyphs can be bought at Roboto in Tanaris for gold. These glyphs will be removed when they become player craftable in TBC and WOTLK.
  • Battleground Changes:
    • Warsong Gulch, Arathi Basin and Alterac valley epic (non-set) items require reputation with the respective faction as well as honour points to buy. You can buy Warsong Gulch and Arathi Basin items with Revered reputation, and Alterac Valley items with Honoured reputation. Warsong Gulch and Alterac Valley items will only show when you have the required reputation.
    • QoL vendor near the battleground vendors in Stormwind and Orgrimmar:
      • Soul shards for Honour Points.
    • Trade Honour for Gold: You can trade your honour points for gold by the NPC spawned on the docks in Booty Bay.
    • Marks of Honour: For competing in any battleground you will receive mark(s) of honour to hand in near the battleground vendors in Orgrimmar or Stormwind. You will receive reputation for the battleground faction as well as some honour points.
    • Call to Arms: Due to our current progression, we have Warsong Gulch, Arathi Basin and Alterac Valley rotating as Call to Arms. Your Calendar will still show the inactive Call to Arms. Strand of the Ancients will be Arathi Basin, Isle of Conquest will be Alterac Valley and Eye of the Storm will be Warsong Gulch.
    • There is a 25% decreased damage taken and 20% decreased healing done in all battlegrounds.
    • Minimum amount of players to start a battleground is reduced. Warsong Gulch can start with 4 players, Arathi Basin with 8 players and Alterac Valley with 30 players.

Development and bug finding/fixing:

.npcinfo    This command prints the unique GUID and the Entry (type) of your current target. If you come across a bugged NPC, tell the developer about these numbers in your GitHub issue.


.gobject near       It prints data about all game objects 10m around your current position. This is useful for example if you see multiple nodes within a few meters of each other. Or if nodes spawn inside of each other simultaneously.

.gobject near 20      The number will change the scan distance.

.debug hostile       It prints information about creatures that the player is currently in combat with. This is useful in bug reports. The important values are creature entry and creature guid (displayed by low)

.worldboss locks   Shows the character lockout per world boss


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